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		<title>DriveThruSciFi.com Hottest Items</title> 
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		<description>The best in downloadable science fiction titles</description> 
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			<title><![CDATA[Starhammer]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=28063]]></link> 
			<description><![CDATA[<img src="images/2153/28063-thumb100.jpg" border="0" alt="Starhammer" title=" Starhammer " align="left"><b>Publisher</b>: Far Future Enterprise<br /><h2>Biting the Hand</h2><p>For a thousand years and more, The Worlds of Man had been dominated by the Laowon Imperium. The aliens thought humans made good slaves and better pets, and they were fond of creating new breeds. And the Laowon made sure that their playthings never grew to powerful. </p><p>But one day, on the edge of Human Space, Jon Iehard was ordered to hunt Eblis Bey, a terrorist from Old Earth. And that was the beginning of the end for the Laowon. Because Iehard had been a Loawon slave. And Eblis Bey held half the key to a weapon that could destroy the Laowon tyranny and bring freedom once more to Mankind!</p><p>First book in the Vang series.</p>]]></description> 
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			<title><![CDATA[Mass Effect: Revelation]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=25869]]></link> 
			<description><![CDATA[<img src="images/266/25869-thumb100.jpg" border="0" alt="Mass Effect: Revelation" title=" Mass Effect: Revelation " align="left"><b>Publisher</b>: Random House Publishing Group<br /><p>Every advanced society in the galaxy relies on the technology of the Protheans, an ancient species that vanished fifty thousand years ago. After discovering a cache of Prothean technology on Mars in 2148, humanity is spreading to the stars; the newest interstellar species, struggling to carve out its place in the greater galactic community.

<p>On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station; smoking ruins littered with bodies and unanswered questions. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base–hours before her colleagues were slaughtered?

<p>Sanders is now the prime suspect, but finding her creates more problems for Anderson than it solves. Partnered with a rogue alien agent he can’t trust and pursued by an assassin he can’t escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy . . . one he won’t live to tell about. Or so the enemy thinks.]]></description> 
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			<title><![CDATA[The Vang: The Battlemaster]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=28065]]></link> 
			<description><![CDATA[<img src="images/2153/28065-thumb100.jpg" border="0" alt="The Vang: The Battlemaster" title=" The Vang: The Battlemaster " align="left"><b>Publisher</b>: Far Future Enterprise<br /><h2>Hostile Takeover</h2><p>Until bad investements robbed him of all but the poorest of his family estates, Count Geezl -- and quot;Emperor and quot;-- Karvur had ruled the debauched nights of the planet Wexel. Now circumstances forced him to take his sadistic pleasures among the uncouth peasants of Wexel and #39;s hilly outback. </p><p>But the count was driven to return to his old haunts, and that he could do only if he was rich -- immensely rich. So he wore the tattoos off his peasant-skin boots desperately searching the family and #39;s ancient and barren lands for any salable commodity. </p><p>It was there, embedded in rock 84 million years old, that Emperor Karvur found the huge alien artifact that transformed him into something he and #39;d never imagined - or desired... something that would threaten the very existence of humanity.</p><p>Third book of the Vang series.</p>]]></description> 
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			<title><![CDATA[Steelflower]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=27699]]></link> 
			<description><![CDATA[<img src="images/278/27699-thumb100.jpg" border="0" alt="Steelflower" title=" Steelflower " align="left"><b>Publisher</b>: Samhain Publishing, Ltd.<br /><b>by Lilith Saintcrow</b> ~ <br />Picking the wrong pocket can get a girl in trouble.  First of the Steelflower Chronicles  Thief, assassin, sellsword-Kaia Steelflower is famous. Well, mostly famous, and mostly for the wrong reasons. She's made a good life for herself, despite being kicked out of her homeland for having no magic. She's saving up for her retirement, when she can settle down, run an inn, and leave the excitement for others.  Then she picks the wrong pocket, wakes up with a hangover, and gets far more than she bargained for. Now she has a huge, furry barbarian to look after, a princeling from her homeland to fend off, and an old debt to fulfill. And for some reason, the God-Emperor's assassins want to kill her.  It's never easy being an elvish sellsword, and this time it just might be fatal.  This book is a partial re-release.]]></description> 
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			<title><![CDATA[The Vang: The Military Form]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=28064]]></link> 
			<description><![CDATA[<img src="images/2153/28064-thumb100.jpg" border="0" alt="The Vang: The Military Form" title=" The Vang: The Military Form " align="left"><b>Publisher</b>: Far Future Enterprise<br /><h2>The Sleepers Awake</h2><p>Eons ago, a war was fought to the death between the parasitic and ferocious Vang and a race of gifted but doomed froglike creatures. As a last resort, the gentle beings used the Starhammer to smash the Vang spacefleets and homeworld, leaving but few survivors. For a billion years a silvery pumpkin-shaped capsule drifted through space... </p><p>More than three thousand years after Humanity first went to the stars, an asteroid miner named <em>Seed of Hope</em> was illegally prospecting for radioactives in the Forbidden Areas of the Saskatch star system. There it chanced across an alluring silvery object...</p>]]></description> 
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			<title><![CDATA[Breach the Hull]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=50406]]></link> 
			<description><![CDATA[<img src="images/2171/50406-thumb100.jpg" border="0" alt="Breach the Hull" title=" Breach the Hull " align="left"><b>Publisher</b>: MariettaPublishing<br /><b>by Mike McPhail (ed.), Jack McDevitt, John Wright</b> ~ <br />Whether it is dirtside or up among the stars...Hardcore Negotiations Have Begun! Get ready for plenty of action-packed Military SF as the dogs of war are let loose on an unsuspecting universe in 16 hard-hitting stories, written by Jack McDevitt, John C. Wright, Bud Sparhawk, John G. Hemry (aka Jack Campbell), Lawrence M. Schoen, CJ Henderson, Patrick Thomas, James Chambers, Jeff Lyman, James Daniel Ross, Mike McPhail, Tony Ruggiero, and Danielle Ackley-McPhail.]]></description> 
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			<title><![CDATA[The Oblivion Society]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=15590]]></link> 
			<description><![CDATA[<img src="images/181/15590-thumb100.jpg" border="0" alt="The Oblivion Society" title=" The Oblivion Society " align="left"><b>Publisher</b>: Double  Dragon Publishing<br /><b>by Marcus  Hart</b> ~ <br />What would you do if you slept through the apocalypse? What if everything you knew about disaster survival came from old B-movies? What would you do if society as you know it suddenly became <i>The Oblivion Society?</i> </p> <p>Vivian Gray is too young and too smart to be wasting her life in the geriatric retirement haven of Stillwater, Florida. But as each day of the long, hot summer of 1999 blurs into the next, she just can't find the motivation to break out of her miserable routine. </p> <p>After an accidental nuclear war reduces civilization to a smoldering ruin, apathy is a luxury Vivian can no longer afford. She quickly joins a comically inept bunch of twentysomething survivors, and together they try to ride out Armageddon on little more than scavenged junk food and half-remembered pop culture. </p> <p>When the contaminated atmosphere unleashes a menagerie of deadly atomic mutants, Vivian and her friends take to the interstate for a madcap cross-country road trip toward a distant sanctuary that may not, in the strictest sense of the word, exist. But can they get to safety before the toxins get to them? </p> <center><a href="http://www.oblivionsociety.com/TheOblivionSociety100.pdf"><br /></a></center> <p></p> <hr>  <p></p>  <center> <table class="justify" cellpadding="10" width="100%"> <tbody> <tr> <td valign="top"> <center><a href="http://www.marcusalexanderhart.com/oblivion/characters"><img alt="Vivian Gray" src="http://www.marcusalexanderhart.com/oblivion/smallvivian.jpg" border="0" height="200" width="135"></a></center> <center><strong>Meet the Characters<br /></strong><em>Click the Picture</em></center></td> <td valign="top"> <div class="headingbig left"><strong>Meet the citizens of Stillwater, Florida</strong></div> <p>A grocery clerk, a male model, two geeks, a sexy bartender, an ignorant boss, and a belligerent goth girl. </p> <p>Could these misfits actually be the last people on Earth?]]></description> 
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			<title><![CDATA[Settling Accounts - In at the Death]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=28787]]></link> 
			<description><![CDATA[<img src="images/266/28787-thumb100.jpg" border="0" alt="Settling Accounts - In at the Death" title=" Settling Accounts - In at the Death " align="left"><b>Publisher</b>: Random House Publishing Group<br /><b>by Harry Turtledove ~ </b><br />
Franklin Roosevelt is the assistant secretary of defense. Thomas Dewey is running for president with a blunt-speaking Missourian named Harry Truman at his side. Britain holds onto its desperate alliance with the USA's worst enemy, while a holocaust unfolds in Texas. In Harry Turtledove's compelling, disturbing, and extraordinarily vivid reshaping of American history, a war of secession has triggered a generation of madness. The tipping point has come at last. The third war in sixty years, this one yet unnamed: a grinding, horrifying series of hostilities and atrocities between two nations sharing the same continent and both calling themselves Americans. At the dawn of 1944, the United States has beaten back a daredevil blitzkrieg from the Confederate States--and a terrible new genie is out of history's bottle: a bomb that may destroy on a scale never imagined before. In Europe, the new weapon has shattered a stalemate between Germany, England, and Russia. When the trigger is pulled in America, nothing will be the same again. With visionary brilliance, Harry Turtledove brings to a climactic conclusion his monumental, acclaimed drama of a nation's tragedy and the men and women who play their roles--with valor, fear, and folly--on history's greatest stage.]]></description> 
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			<title><![CDATA[Confederate Nation]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=26424]]></link> 
			<description><![CDATA[<img src="images/216/26424-thumb100.jpg" border="0" alt="Confederate Nation" title=" Confederate Nation " align="left"><b>Publisher</b>: iUniverse, Inc.<br /><b>by Michael Loyd Gray</b> ~ <br />Buy this book!</P>  <P>What, you expected sterling praise from famous writers? Sorry, I can't provide that because I am forced to publish <I>Confederate Nation</I> myself. Besides, I suspect that many of those testimonials are just favors from friends who may not have even read the book. And you never see a bad one, right?</P>  <P>Let's face it, the so-called mainstream publishing industry has become constipated and reluctant to do much more than recycle the gorp of mediocre but established writers. It is mostly unwilling to take a chance and discover new and exciting writers.</P>  <P>So, I am taking matters in my own hands and getting <I>Confederate Nation</I> in front of readers. Life is too short to wait for a break. I'm going to try and make it happen now.</P>  <P>Is this a great book? Probably not. There are very few great books published any more. But is it entertaining? Yes. Does it tell an odd story? Certainly. And I have always thought it should be a movie, too. With proper padding and makeup, Kurt Russell could again be Elvis.</P>  <P>-Michael Loyd Gray</P>]]></description> 
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			<title><![CDATA[MegaTraveller Referee's Manual]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=393]]></link> 
			<description><![CDATA[<img src="images/4/393-thumb100.jpg" border="0" alt="MegaTraveller Referee's Manual" title=" MegaTraveller Referee's Manual " align="left"><b>Publisher</b>: Game Designers' Workshop (GDW)<br /><p><b>Traveller</b> is a role-playing game. <b>MegaTraveller</b> is the name of this <b>Traveller</b> rules system set against the background of star-spanning rebellion in the Imperium.</p><p>The <i>Referee's Manual</i>. This book is intended as a rules reference for the <b>Traveller</b> referee. It includes coverage of vehicle and starship design, starship combat, world and star system generation and description, animal encounters, trade and commerce, detailed task resolution, and administration of adventures.</p><p>Other <b>Traveller</b> Rules Books. This book is part of a three-book set which provides basic rules and background for playing the game.</p><p>The compaion <i>Players' Manual</i> is a basic compilation of <b>Traveller</b> rules and concepts for the individual player. It includes coverage of character generation, combat resolution, psionics, and tasks.</p><p>The companion <i>Imperial Encyclopedia</i> is a basic reference for both players and referees. It includes historical essays on the Imperium and other interstellar empires, descriptions of starships and vehicles, lists of equipment and prices, maps of territories, and other information valuable to players and referees.</p>]]></description> 
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			<title><![CDATA[Star Wars: Boba Fett: A Practical Man]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=13472]]></link> 
			<description><![CDATA[<img src="images/266/13472-thumb100.jpg" border="0" alt="Star Wars: Boba Fett: A Practical Man" title=" Star Wars: Boba Fett: A Practical Man " align="left"><b>Publisher</b>: Random House Publishing Group<br />]]></description> 
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			<title><![CDATA[Fire, Fusion and Steel Technical Architecture]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=129]]></link> 
			<description><![CDATA[<img src="images/4/129-thumb100.jpg" border="0" alt="Fire, Fusion and Steel Technical Architecture" title=" Fire, Fusion and Steel Technical Architecture " align="left"><b>Publisher</b>: Game Designers' Workshop (GDW)<br /><p><center><b><h4>FIRE, FUSION,  and  STEEL The Traveller Technical Architecture...</h4></b></center></p>
<p>puts you in control of your science fiction game in ways that no other product ever has!</p>
<p>Science fiction is about diversity, the unusaual, and pressing the cutting edge of science. It's not suited to simple lists of equipment that limit play. Each different world's enviroment: calls for slightly different approaches to transportation, communication, and even weaponry. You need rules to design whatever equipment you need, and as many different variations of it as your players find uses for. More than that, you don't need jargon and double-talk; you need to understand enough of the science behind the equipment that you can see how it works, understand its limitations, and make the game come alive.</p>
<ul><li><b>Fire, Fusion,  and  Steel</b> has all of that and more. Starships, aircraft, and vehicles, in almost infinite variation, are at your command, from fusion power grav tanks to advanced technology lighter-than-air ships, from gigantic armored star cruisers to delicate ornithopters.
<li>Pick your power plants from a selection that ranges from primitive steam engines to matter-antimatter annihilation, with side excursions to solar power, batteries, explosive power generation, or even cold fusion.
<li>Tired of just playing with jump drives? tailor your campaign around a wide selection of FTL options, from natural wormholes to stargates, stutterwarp, or hyperspace drives. Or if FTL is too advanced for you, conquer space the hard way with Bussard hydrogen ram jets or Daedalus thermonuclear pulse drives.
<li>The cybernetics chapter alone has dozens of entries and provides a rich basis for adding cybernetic enhancement to any science fiction game.
<li>Weaponry isn't slighted either. Rules and supporting data enable you to design small arms, conventional cannons, gauss weapons, plasma and fusion weapons, lasers, particle accelerators, meson guns, missles, and more. Or counter them with reactive armor , electrostatic armor, meson screens, or nuclear dampers.
<li><b>Fire, Fusion,  and  Steel</b> gives you unprecedented control over your campaign enviroment by not only providing a variety of design rules (and exploring the physics behind them in layman's terms), but also by covering a wide variety of technologies not part of the core <b>Traveller</b> game universe. It is a sourcebook on universe building for any science fiction referee, and an indispensable reference work on future technology.</ul>
<p><center>Other people give you catalogues of future equipment. We've given you the factory.</center></p>]]></description> 
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			<title><![CDATA[Spacecraft 2100 to 2200 AD]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=12200]]></link> 
			<description><![CDATA[<img src="images/56/12200-thumb100.jpg" border="0" alt="Spacecraft 2100 to 2200 AD" title=" Spacecraft 2100 to 2200 AD " align="left"><b>Publisher</b>: Morrigan Press<br /><p>The TTA, formerly the World Trade Authority, was founded in 2099 as a subsidiary of the United Nations, charged with the task of administering all international trade. Four years later the Commercial Technology Division of the World Community Research Council was absorbed into the WTA structure, including the fabrication yards of the Space Research Centre.</p><p>Following the Trade Agreement with Alpha Centauri, the name was changed to the Terran Trade Authority and its responsibility was extended to cover interstellar commerce. To meet the growing demand for more extensive spacecraft manufacturing facilities, the TTA undertook the construction of the great Mars Shipyards which were completed in 2146, although ships were coming off the slips as early as 2138.</p><p>Primarily an administrative body, the TTA is nevertheless also a major manufacturing concern, producing a wide range of specialized products from medical and scientific research equipment to the energy-absorbent Defense Shields of which it is the sole supplier.</p><p>Here at last is the comprehensive, all-color guide to the major spacecraft of the last century, 2100 to 2200 AD, the time of the great advances in space technology that followed the first, hesitant steps of the early 21st century.</p><p>Primarily an identification manual, it examines the major types of spacecraft operating during the period, including those inhabited systems of Alpha and Proxima Centauri, giving details of their development and operational history, and charts of their technical specifications. The book is divided into sections covering Military, Civil  and  Commercial and Special Function, and the craft range from sleek interceptors through specialized research vessels to private yachts.</p><p>The individual stories of these craft are set against the historical background which created them. New industrial techniques and resources led to more advanced ships which opened the door to further possibilities in an accelerating spiral of development.</p><p>Here then, is the story of humanity and rsquo;s journey to the stars and the means by which it was made.</p><p><b>Please Note:</b> This is not an RPG product but rather, is the inspiration for the upcoming <i>Terran Trade Authority Roleplaying Game</i>. As such, gamers will find within a wealth if background and setting material but no game mechanics or rules.</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Star Trek: The Next Generation: Titan, Book One: Taking Wing]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=10202]]></link> 
			<description><![CDATA[<img src="images/300/10202-thumb100.jpg" border="0" alt="Star Trek: The Next Generation: Titan, Book One: Taking Wing" title=" Star Trek: The Next Generation: Titan, Book One: Taking Wing " align="left"><b>Publisher</b>: Star Trek<br /><b>by Michael A. Martin, Andy Mangels</b> ~ <br />"THE BEGINNING OF A NEW STAR TREK (R) ODYSSEY  After almost a decade of strife against foes such as the Borg, the Cardassians, the Klingons, and the Dominion, the United Federation of Planets is at the dawn of a new era. Starfleet is renewing its mission of peaceful exploration, diplomacy, and the expansion of knowledge. Among the starships spearheading that endeavor is the U.S.S. Titan, commanded by Captain William T. Riker and manned by the most biologically varied and culturally diverse crew in Starfleet history.   But their mission does not begin according to plan.   In the wake of Star Trek (R) Nemesis, Praetor Shinzon, slayer of the Romulan Senate, is dead. The power vacuum created by his demise has put the Romulan Star Empire, longtime adversary of the Federation, at the brink of civil war. Competing factions now vie for control of their fragmenting civilization, and if the empire should fall, that entire area of the galaxy may destabilize.   To restore order to the region, Titan 's long-anticipated mission of exploration is delayed as Starfleet assigns Riker to set up power-sharing talks among the Romulan factions. But even as the first tentative steps are taken toward building a new Romulus, the remnants of the Tal Shiar, the dreaded Romulan intelligence service, are regrouping behind the scenes for a power play of their own. With no other help available, Riker and the Titan crew become the last hope to prevent the quadrant from falling into chaos. "]]></description> 
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			<title><![CDATA[The Playback War]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=3999]]></link> 
			<description><![CDATA[<img src="images/318/3999-thumb100.jpg" border="0" alt="The Playback War" title=" The Playback War " align="left"><b>Publisher</b>: Warner Books<br /><b>by Lisa Smedman</b> ~ <br />TIME OUT! Alexi keeps getting killed. A Neo-Soviet soldier fighting Union troops and Maelstrom predators, Corporal Alexi Minsk is suddenly reliving battles--even ones he hasn't yet been in--over and over, as if he's trapped in a warped video game. For the realities of Then, Soon, and Now have come unglued, while an enigmatic Zykhee alien keeps trying to warn Alexi that all humanity is doomed. And unless Alexi can fight his way through the temporal madness, Earth will be destroyed-for all time. . . .]]></description> 
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			<title><![CDATA[X-Men Planet X]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=3990]]></link> 
			<description><![CDATA[<img src="images/256/3990-thumb100.jpg" border="0" alt="X-Men Planet X" title=" X-Men Planet X " align="left"><b>Publisher</b>: Pocket Books<br /><b>by Michael Jan Friedman</b> ~ <br />On the planet Xanthos, ordinary men and woman have started mutating into bizarre new creatures with extraordinary powers. Dispatched to cope with the crisis, the "Starship Enterprise" receives some unexpected visitors from another reality and era: the X-Men.]]></description> 
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			<title><![CDATA[MegaTraveller Imperial Encyclopedia]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=429]]></link> 
			<description><![CDATA[<img src="images/4/429-thumb100.jpg" border="0" alt="MegaTraveller Imperial Encyclopedia" title=" MegaTraveller Imperial Encyclopedia " align="left"><b>Publisher</b>: Game Designers' Workshop (GDW)<br /><p>The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the worlds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now controls three rebellious sectors. The emperor's nephew, considered by many to be a murderer himself, has assumed the throne over the objections of the Imperial Assembly. Star fleet battles rage throughout the disputed territories. As sectors are stripped of their fleets to fight in the rebellion, imperial territory is invaded by alien forces sensing weakness and plunder. Secter after sector secedes from the Imperium to manage its own defense. Sector after sector falls to external forces.</p>
<p>And on the start of rebellion and interstellar chaos, <b>Traveller</b> sets an ongoing drama of role-playing adventure... Players travel from star system to star system, taking sides in the rebellion, fighting for their cause while fighting to stay alive. The dangers of the interstellar environment combine with the dangers of a shattered Imperium to challenge players and referees and provide never-ending excitement in the far future.</p>
<p>The <i>Imperial Encyclopedia</i>. This book is a reference for both players and referees. It includes essays on the Imperium and other interstellar empires, descriptions of starships and vehicles in common use throughout known space, lists of equipment available on the open market and its prices, maps and other information valuable to players and referees alike.</p>]]></description> 
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			<title><![CDATA[MegaTraveller Players' Manual]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=432]]></link> 
			<description><![CDATA[<img src="images/4/432-thumb100.jpg" border="0" alt="MegaTraveller Players' Manual" title=" MegaTraveller Players' Manual " align="left"><b>Publisher</b>: Game Designers' Workshop (GDW)<br /><p>The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the owlrds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now controls three rebellious sectors. The emperor;s nephew, considered by many to be a murderer himself, has assumed the thronw over the onjections of the Imperial Assembly. Star fleet battles rage throughout the disputed territories. As sectores are stripped of their fleets to fight in the rebellion, imperial territory is invaded by alien forces sensing weakness and plunder. Secter after sector secedes from the Imperium to manage its own defense. Sector after sector falls to external forces.</p>
<p>And on the stafe of rebellion and interstellar chaos, <b>Traveller</b> sets an ongoing deama of role-playing adventure... Players travel from star system to star system, taking sides in the rebellion, fighting for their cause while fighting to stay alive. The dangers of the interstellar environment combine with the dangers of a shattered Imperium to challenge players and referees and provide never-ending excitement in the far future.</p>
<p>The <i>Player's Manual:</i> This book is a basic compilation of <b>Traveller</b> rules and concepts for the individual player. It includes character generation, combat reolution, psionics and tasks (the key to using all of <b>Traveller's</b> rules systems).</p>]]></description> 
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			<title><![CDATA[MegaTraveller Referee's Companion]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=395]]></link> 
			<description><![CDATA[<img src="images/4/395-thumb100.jpg" border="0" alt="MegaTraveller Referee's Companion" title=" MegaTraveller Referee's Companion " align="left"><b>Publisher</b>: Game Designers' Workshop (GDW)<br /><p>Expand the rebellious universe of <b>MegeTraveller</b> with more rules, background, information, and materials for the dedicated referee. Materials that simply would not fit into the grand, three-volume <b>MegaTraveller</b> rules set have been brought together into one volume as the <b>MegaTraveller Referee's Companion</b>. this compendium helps provide detail to science-fiction campaigns, adds scope to <b>Megaraveller</b> projects, and sparks interest in any adventure. The <b>MegaTraveller Referee's Companion</b> includes:</p><p><b>The Alien Races, Large Scale Combat, Timekeeping, Communications, In-System Operations, Research, Mapping, Megacorporations, Technology, and Robots.</b></p>]]></description> 
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			<title><![CDATA[Best Alternate History of the 20th Centry]]></title> 
			<link><![CDATA[http://scifi.drivethrustuff.com/product_info.php?products_id=5739]]></link> 
			<description><![CDATA[<img src="images/146/5739-thumb100.jpg" border="0" alt="Best Alternate History of the 20th Centry" title=" Best Alternate History of the 20th Centry " align="left"><b>Publisher</b>: Ballantine<br /><b>by Harry Turtledove (ed.)</b> ~ <br />Explore fascinating, often chilling "what if" accounts of the  world that could have existed -- and still might yet... <P> Science fiction's most illustrious and visionary authors hold forth the  ultimate alternate history collection. Here you'll experience  mind-bending tales that challenge your views of the past, present,  <I>and</i> future, including: <P> <UL><li />"The Lucky Strike": When <I>The Lucky Strike</i> is chosen over  <I> The Enola Gay</i> to drop the first atomic bomb, fate takes an  unexpected turn in Kim Stanley Robinson's gripping tale.</li> <P> <li />"Bring the Jubilee": Ward Moore's novella masterpiece offers a rebel  victory at Gettysburg which changes the course of the Civil War... and  all of American history.</li> <P> <li />"Through Road No Wither": After Hitler's victory in World War II,  two Nazi officers confront their destiny in Greg Bear's apocalyptic  vision of the future.</li> <P> <li />"All the Myriad Ways": Murder or suicide, Ambrose Harmon's death  leads the police down an infinite number of pathways in Larry Niven's  brilliant and defining tale of alternatives and consequences.</li> <P> <li />"Mozart in Mirrorshades": Bruce Sterling and Lewis Shiner explore a  terrifying era as the future crashes into the past -- with disastrous  results.</blockquote></li> <P> ...as well as works by Poul Anderson * Gregory Benford * Jack L.  Chalker * Nicholas A. DiChario * Brad Linaweaver * William Sanders *  Susan Shwartz * Allen Steele * and Harry Turtledove himself! <P> The definitive collection: fourteen seminal alternate history tales  drawing readers into a universe of dramatic possibility and endless  wonder.]]></description> 
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